Episodes

Looking for a place to start? Click here!

Episode One: Fake Beards & Broken Necks

In the sleepy port town of Scarroll’s Cove, three strangers are brought together by chance, fate and the lack of seating space in a cramped bar. When privateer (not a pirate!) halfling Corzin Horhace, drow bard Celestia Stardust and mysterious bearded stranger Scamp become aware of a series of brutal murders, danger lies overhead…

Episode Two: Hangmen and Harris Hawks

Celestia, Corzin and Scamp find themselves in frantic pursuit of their assailant, winding up in a less cosy part of Scarroll’s Cove. After a certain amount of cross-examination by the watch, they encounter some particularly murderous travel difficulties.

Episode Three: Truth & Beauty

Celestia, Corzin & Scamp make port at Peder’s March, an ugly town with a very handsome mayor. A hunting expedition in the swamps may lead them to get more than they bargain for…

Episode Four: Deliveries & Desperation

Reeling from the bargains made with Olga Gristlegums, the party seek a cure for Corzin’s sickness and make a fateful delivery.

Episode Five: Heists & Hangovers

In Ballwick’s Bay, Corzin’s past rears a kinky head and Celestia learns the joys of coffee. Amongst other things.

Episode Six: Sharks & Sweetmeats

Our party brave the seas aboard the good skiff Kipper, indulge themselves in confectioneries and engage in a spot of reverse-fishing.

Episode Seven: Cairns & Catastrophe

Corzin reckons with a ghost from the past, while the party become closely acquainted with some bastard fish.

Bonus Episode: Actual Cannibal Shia LaBeouf

Grandma, Zach & Peel attempt to survive the Carnival of Hollywood Superstar Shia LaBoeuf.

Episode Eight: Flintlocks & Fireballs

In a place of death, the party make some unexpected friends.

Episode Nine: Cardsharks & Carronades

After a little shore leave, the party finally engages in actual privateering.

Episode Ten: Cadavers & Chitin

After a grim spot of corpse disposal, the party arrive at the grand city of Crosswater and take on an unusual request.

Episode Eleven: Justice & Wisdom

The party find a safe space, friends, and how past decisions can really cast a shadow over the whole proceedings.

Episode Twelve: Shadows & Scaremongers

The party learn how to win friends and terrify people.

Episode Thirteen: Forensics & Farsight

The party scour the streets of Crosswater for clues and catch up on the activities of an old foe.

Episode Fourteen: Stalkers & Sentinels

In which the party duke it out beneath the city streets and run into an old acquaintance.

Episode Fifteen: Nests & Nightmares

In which the party engages a deadly nest and a troubling entity, and a dark force comes bearing light.

Episode Sixteen: Tarts & Triangulation

In which careful detective work uncovers more than the party might have wished for, down where the light does not touch.

Episode Seventeen: Regrets & Revelations

In the wake of a shocking revelation, one of the party unburdens themselves of the weight of the past.

Episode Eighteen: Parrots & Philosophy

In which the party attempt identity theft, champagne socialism and elementary pet care.

Episode Nineteen: Statues & Standoffs

In which the party have a gunfight in a brewery.

Episode Twenty: Monsters & Monstrosity

In which Scamp finally gets in a drinking contest.

Episode Twenty One: Flights & Farewells

In which the party experiences a number of farewells, reunions and unexpected complications.

Episode Twenty Two: Bargains & Burnings

In which an old enemy returns.

Episode Twenty Three: Receptions & Ransoms

In which there are street parties, celebrations and uninvited shipboard guests.

Episode Twenty Four: Recovery & Regret

In which the party take an unexpected detour.


Episode Twenty Five: Shrews & Stalkers

In which the party cross the threshold into an ancient place.

Episode Twenty Six: Diaries & Death

In which the party engage in adventurous archaeology!

Episode Twenty Seven: Skulls & Sloth

In which the party engage a most sedentary foe.

Episode Twenty Eight: Tracks & Tarpits

In which the party undertakes the first task and meets a new friend.

Episode Twenty Nine: Cauldrons & Cannibals

In which the party experiences new and interesting cultures.

Episode Thirty: Dreams & Desire

In which the party take a gnomish short-cut.

Episode Thirty One: Jimothy!

It’s Jimothy!

Episode Thirty Two: Hemp & Horrors

The party engage in a cross-country chase through the hinterlands of Suul.

Episode Thirty Three: Riches & Revolution

In which the party arrive in a new town, meet some new friends and go to the bank.

Episode Thirty Four: Scrimshaw & Smugglers

In which the party go shopping in the catacombs and help deliver some merchandise.

Episode Thirty Five: Bastards & Breakouts

In which the party attempts a smooth, non-combat jailbreak.

Episode Thirty Six: Correspondence & Calamity

In which the party reaches the port city of Cayonne.

Episode Thirty Seven: Disaster & Destiny

In which everything goes wrong.

Episode Thirty Eight: Scrying & Seahorses

In which Scamp creates marine life, after a fashion, and important truths are learnt.

Episode Thirty Nine: Detectives & Deception

In which yet more horses suffer because of the party and unorthodox detective methods are employed.

Episode Forty: Plans & Psychedelics

In which a heist is planned with the assistance of our good friend and companion Reginald.

Episode Forty One: Choices & Chamberpots

In which we go to the Mirrored Palace.

Episode Forty Two: Stone & Sacrifice

In which a familiar face appears with a request.

Episode Forty Three: Mystery & Mentalism

In which the party put their detective hats on and experience duelling compulsions.

Episode Forty Four: Tears & Thresholds

In which a moral horizon is touched on.

Episode Forty Five: Collections & Cruelty

In which the party pretend to be art historians.

Episode Forty Six: Gutshots & Gluttony

In which we research the melting point of copper.

Episode Forty Seven: Foresight & Foreboding

In which a threshold is crossed from which there is no return.

Episode Forty Eight: Revelry & Reunion

In which we stray from the future to the past.

Episode Forty Nine: Perils & Pearls

In which we discern whether it is in fact better, down where it’s wetter, under the sea.

Episode Fifty: Bishops & Bombs

In which a plan is hatched, a new ally found and something forgotten returns.

Episode Fifty One: Bridges & Battles

In which Cayonne’s fate is decided.

Episode Fifty Two: Parties & Parenting

In which the Council of Cayonne is formed and Corzin offers some parental advice.

Episode Fifty Three: Friendships & Futureproofing

In which the crew return to the capital, bear an ominous message and are tasked with a mission.

Episode Fifty Four: Confessions & Carriages

In which the party proceed to the town of Treachery.

Episode Fifty Five: Forests & Faces

In which we encounter a friendly halfling trader.

Episode Fifty Six: Echoes & Exploration

In which an ancient ruin is explored.

Episode Fifty Seven: Escalation & Endings

It’s time.

Episode Fifty Eight: Memory & Magic

In which Scamp raises a middle finger to the laws of physics.

Episode Fifty Nine: Slumber & Sendings

In which dreams are had and lines are crossed.

Episode Sixty: Perfumes & Preparations

In which the party go shopping behind enemy lines.

Episode Sixty One: Dining & Diplomacy

In which the party attempt to negotiate the fate of an entire nation.

Episode Sixty Two: Friends & Family

In which a long-awaited reunion takes place.

Episode Sixty Three: Sandcastles & Shaves

In which Jean-Paul Savat seriously needs a shave.

Episode Sixty Four: Kobolds & Cobblestones

In which Corzin performs surgery.

Episode Sixty Five: Democracy & Demagoguery

In which treaties must be ratified and fates settled.

Episode Sixty Six: Crossings & Canals

In which the chase is on.

Episode Sixty Seven: Dreamers & Diners

In which there are a number of dreams.

Episode Sixty Eight: Worms & Wayhouses

In which Tsabnet discovers the limitations of Thieves’ Cant.

Episode Sixty Nine: Sex & Stabbings

a.k.a. Tsabnet’s Day Out.

Episode Seventy: Heists & Holies

In which everybody gets arrested.

Episode Seventy One: Trials & Tempests

Going down.

Episode Seventy Two: Threads & Thresholds

How the party stole Uttumas.

Episode Seventy Three: Parting & Parties

In which there are some tears and much rejoicing.

Episode Seventy Four: Fears & Fires

In which Celestia finds it somewhat difficult to relax.

Episode Seventy Five: Prisons & Paranoia

In which sometimes they really are out to get you.

Episode Seventy Six: Crisis & Conversation

In which Scamp has a religious experience.

Episode Seventy Seven: Print & Pressure

In which Alessant hangs in the balance.

Episode Seventy Eight: Dungeons & Drug Dens

In which an archaeological expedition begins.

Episode Seventy Nine: Heritage & History

In which we delve deep into the past.

Episode Eighty: Recruitment & Remuneration

In which the party gets paid and finds a new friend.

Episode Eighty One: Interviews & Inspiration

In which the Krakensbane is waiting for a crew to jump aboard.

Bonus Content: Dragonmeet Special – The Howling Storm

The Krakensbane finds itself in icy waters. Recorded at Dragonmeet 2019 with special guests Chloe Mashiter and Chris Hislop of Adventurers Wanted (twitch.tv/adventurerswanted)!

Episode Eighty Two: Treasures & Tea

In which the party depart from Jova.

Episode Eighty Three: Pirates & Priorities

In which the party find themselves on stranger tides.

Episode Eighty Four: Weariness & Withdrawal

In which Celestia’s supply runs dry.

Episode Eighty Five: Violence & Victory

In which the party arrives on Pirate Island.

Episode Eighty Six: Giants & Ghost Stories

In which the party learn more of Porto Omicidio’s denizens.

Episode Eighty Seven: Visions & Vulnerabilities

In which the party experiences some side effects.

Episode Eighty Eight: Chocolate & Charades

In which the party pays a very brief visit to Chocolate Town.

Episode Eighty Nine: Memory & Manipulation

In which the crew deal with the aftermath of Celestia’s substitution.

Episode Ninety: Roles & Revelations

In which the crew seek spiritual assistance.

Episode Ninety One: Echoes & Evisceration

In which the payment of a debt comes due.

Episode Ninety Two: Pain & Predestination

In which a dying message is received.

Episode Ninety Three: Wharves & Wieners

In which Scamp & Celestia make sound financial investments.

Episode Ninety Four: Music & Mirrels

In which a reunion occurs.

Episode Ninety Five: Fast & Furious

In which the party falls foul of Sir Isaac Newton’s first law.

Episode Ninety Six: Loopholes and Lies

In which the party break chains of ink and paper.

Episode Ninety Seven: Turncoats & Tales

In which the party negotiate with unlikely allies.

Episode Ninety Eight: Bandits & Bounties

In which one man wears many hats.

Episode Ninety Nine: Barbers & Brothels

In which the party come to Newmark to find new friends and an old foe.

Episode One Hundred: Heists & Heartache

In which the party plan and execute a heist with no unexpected complications.

Episode One Hundred & One: Ballsups & Breakouts

In which the party decide what to do with stolen goods.

Episode One Hundred & Two: Raids & Ravening

In which Corzin has some breakfast. Then second breakfast. Then brunch…

Episode One Hundred & Three: Pubs & Porcupines

In which Celestia briefly makes a new friend.

Episode One Hundred & Four: Fangs & Fungi

In the place where colours die.

Episode One Hundred & Five: Theft & Truth

In which the party attempt to return some stolen property.

Episode One Hundred & Six: Hunters & Hunted

In which the party return to the woods.

Episode One Hundred & Seven: Races & Rewards

In which the party make a wager in the woods.

Episode One Hundred & Eight: Traps & Treasures

In which the party plumbs the ancient ruins of Then.

Episode One Hundred & Nine: Eyes & Exfiltration

In which Corzin gets a new perspective.

Episode One Hundred & Ten: Birthdays & Betrayals

In which Scamp and the party celebrate a year passed!

Episode One Hundred & Eleven: Ships & Science

With special guest Shamini Bundell from Adventurers Wanted, the party meet a new friend and become ensnared in a new conflict.